An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Admiral Beckett Brass
(Admiralin Beckett Tollkun)
Legendary Creature - Human Pirate (3/3) Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
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CMC: 4 Color: Multi Tags | |||||||||||||||||||
2 |
Advocate of the Beast
(Fürsprecher der Bestie)
Creature - Elf Shaman (2/3) At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
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CMC: 3 Color: Green Tags | |||||||||||||||||||
3 |
AEtherling
(Ätherling)
Creature - Shapeshifter (4/5) {U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: Aetherling can't be blocked this turn. {1}: Aetherling gets +1/-1 until end of turn. {1}: Aetherling gets -1/+1 until end of turn.
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CMC: 6 Color: Blue Tags | |||||||||||||||||||
4 |
AEthermage's Touch
(Berührung des Äthermagiers)
Instant Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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CMC: 4 Color: Multi Tags | |||||||||||||||||||
5 |
Aggression
(Agressivität)
Enchantment - Aura Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
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CMC: 3 Color: Red Tags | |||||||||||||||||||
6 |
Akoum Stonewaker
(Akoum-Steinweckerin)
Creature - Human Shaman (2/1) Landfall - Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
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CMC: 2 Color: Red Tags | |||||||||||||||||||
7 |
Alesha's Vanguard
(Aleshas Vorhut)
Creature - Orc Warrior (3/3) Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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CMC: 4 Color: Black Tags | |||||||||||||||||||
8 |
Ambuscade Shaman
(Hinterhalt-Schamane)
Creature - Orc Shaman (2/2) Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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CMC: 3 Color: Black Tags | |||||||||||||||||||
9 |
Anathemancer
(Fluchmagier)
Creature - Zombie Wizard (2/2) When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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CMC: 3 Color: Multi Tags | |||||||||||||||||||
10 |
Angel's Trumpet
(Engelshorn)
Artifact All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
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CMC: 3 Color: Colorless Tags | |||||||||||||||||||
11 |
Angelic Accord
(Himmlische Eintracht)
Enchantment At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
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CMC: 4 Color: White Tags | |||||||||||||||||||
12 |
Antagonism
(Antagonismus)
Enchantment At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
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CMC: 4 Color: Red Tags | |||||||||||||||||||
13 |
Anurid Brushhopper
(Buschhüpfer-Anurid)
Creature - Frog Beast (3/4) Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
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CMC: 3 Color: Multi Tags | |||||||||||||||||||
14 |
Apprentice Necromancer
(Geisterbeschwörer-Lehrling)
Creature - Zombie Wizard (1/1) {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
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CMC: 2 Color: Black Tags | |||||||||||||||||||
15 |
Arachnus Web
(Arachnusnetz)
Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
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CMC: 3 Color: Green Tags | |||||||||||||||||||
16 |
Arc Runner
(Lichtbogen-Renner)
Creature - Elemental Ox (5/1) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner.
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CMC: 3 Color: Red Tags | |||||||||||||||||||
17 |
Archfiend of Depravity
(Erzdämon der Verderbtheit)
Creature - Demon (5/4) Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
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CMC: 5 Color: Black Tags | |||||||||||||||||||
18 |
Archmage Ascension
(Aufstieg des Erzmagiers)
Enchantment At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
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CMC: 3 Color: Blue Tags | |||||||||||||||||||
19 |
Archwing Dragon
(Wölbflügeldrache)
Creature - Dragon (4/4) Flying, haste At the beginning of the end step, return Archwing Dragon to its owner's hand.
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CMC: 4 Color: Red Tags | |||||||||||||||||||
20 |
Arcum's Whistle
(Arcums Pfeife)
Artifact {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate this ability only before attackers are declared.
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CMC: 3 Color: Colorless Tags |
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